![]() ![]() I wanted the quality of the chance to show here. I wanted to see more tipped pucks and players using screens. With these shooting sliders, what I wanted to do was ensure the balance between shots, goals and misses was improved. Player Acceleration : CPU: 20 / Human: 20 - Helps provide proper spacing and pace on the ice. Raise this slider to 100 when simming in franchiseĪll of the skating sliders work in conjunction with the game speed slider, passing sliders and fatigue sliders to represent the pace and flow of the game.īack Skating: 45 - Helps forecheck/backcheck balance and zone play (12/28/18) Give them a go, and let me know what you think.Īll four lines will be used, realistic TOI distribution, effect is not overdone so play doesn't get too sluggish I made a lot of tweaks to concepts I tried in previous years, especially the pace of the game. ![]() I also wanted to ensure that the flow and pace of an NHL game is on display with this set. The main areas I wanted to focus on were getting penalties, especially slashing calls, in realistic ranges. These were tested via CPUvCPU, and using the True Broadcast Cam in order to get an accurate measure of game and player speed. Throughout the years, I've never been afraid of pushing bounderies and trying different things with sliders. You know what to expect by now: simulation hockey. ![]()
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